Not a Press Release from Dejobaan Games

// August 13th, 2010 // 1 Comment » // Uncategorized

August 13th, 2123 – 47,000.2 nautical feet above Watertown, MA – Dejobaan Games, LLC has launched its latest pig into the sky.

Do you also find yourself wishing you could propel pigs at terminal velocities above major cities? If so, you’re probably the mad scientist type. While Dejobaan can’t share its pig launcher with you (in the interest of national security), its latest game might help you cope with your tendencies in a socially acceptable (and legal) manner. (Warning, Dejobaan Games is not licensed to practice law in any of the 51 states)

Indie studio Dejobaan Games has just catapulted “Ooo! — Full Title TBD” (“Ooo!”) out of its incubation chamber. Bringing infinity levels of music surfing, building groping, and DNA defying together in a PC title, the game is now available from Direct2Drive, GamersGate, Impulse, Steam, WildTangent, bittorrent, and from Dejobaan’s own website at www.dejobaan.com/ooo.

Stealing from your personal music library, the game throws you spleen-first into a fantastic journey at terminal velocity. Ooo! grabs the latest pop song you’re ashamed of downloading and turns it into a fight for survival as you hurtle past buildings and shoot down enemies. Just when your enemies have had enough, tweak the genome of the level, creating an entirely new monstrosity for your exploratory enjoyment. The fun just never ends (even if you want it to)!

Ooo! has garnered positive press over the course of its development. God gave it a 10/10 and called it “The greatest thing to come out of humanity since Jesus.” Ichiro Lambe, Dejobaan President, Founder, and Goat Herder, lovingly referred to it as “The Orgasm Simulator.” Even the Debristled Pig was found litterally glued to his screen!

To quote one of Dejobaan’s fans: “Remember what I said about Aaaaa!? I was wrong. Ooo! is the single greatest game work of art ever created.”

Availability and system requirements:”Ooo ooo OOo OoO!!! — Grab a Something and Something a Something That Sounds Like ‘Beat’” requires Windows XP/Vista/7; a 1.5GHz processor; 1GB system memory; a 3D card with 128MB video memory; and Microsoft DirectX 9.0c. Also, a person to play it (that’s you!).

Dejobaan Games, LLC is an independent developer of desktop and handheld games. Since their founding in 1899, they’ve published fifteen-ish titles, garnering enthusiastic reviews in print, on the Web, and on television. Visit them online at www.dejobaan.com.

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PRESS MEDIA: www.dejobaan.com/ooo
PRESS CONTACT: ooo.press@dejobaan.com
WEBSITE: www.dejobaan.com
TWITTER: @Dejobaan, @RoRoDejobaan
FACEBOOK: Dejobaan Games

# # #

Also, check out IndieSuperstar.com for all the latest indie news, and an occasional rant from Mott McSkillin!

No Drunken Robot Pornography

// August 1st, 2010 // No Comments » // Uncategorized

Intern Ben Esposito’s take on DRP. Mmmmmmmmmm.

Indies Will Shoot You in the Knees

// July 20th, 2010 // 1 Comment » // Uncategorized


“Everyone is talking about Indie games — titles like World of Goo, Braid, and AaaaaAAaaaAAAaaAAAAaAAAAA!!! — A Reckless Disregard for Gravity are making press and making money. But they’re fighting against games with $200 million dollar budgets and 100+ person dev teams. How do Indies compete? Three Boston-based Indie developers will check their water-guns at the door and tell you why and how Indie games are kicking more ass, taking more names, and chewing more bubblegum than their AAA rivals. You will hear from the Ichiro Lambe (IGF Finalist Dejobaan Games, Aaaaa!), Scott Macmillan (Macguffin Games, All Heroes Die) and ex-Bungie AI wizard Damián Isla, founder of the new indie Moonshot Games. The panel will be moderated by Eitan Glinert, founder of Fire Hose Games.”


Dejobaan’s Ichiro Lambe at Boston Post Mortem

// July 9th, 2010 // 1 Comment » // Uncategorized

“Indies Will Shoot You in the Knees“

Everyone is talking about Indie games — titles like World of Goo, Braid, and AaaaaAAaaaAAAaaAAAAaAAAAA!!! — A Reckless Disregard for Gravity are making press and making money. But they’re fighting against games with $200 million dollar budgets and 100+ person dev teams. How do Indies compete? Three Boston-based Indie developers will check their water-guns at the door and tell you why and how Indie games are kicking more ass, taking more names, and chewing more bubblegum than their AAA rivals. You will hear from the Ichiro Lambe (IGF Finalist Dejobaan Games, Aaaaa!), Scott Macmillan (Macguffin Games, All Heroes Die) and ex-Bungie AI wizard Damián Isla, founder of the new indie Moonshot Games. The panel will be moderated by Eitan Glinert, founder of Fire Hose Games.

Like with the original panel, most of the talk will be devoted to answering questions from the audience.  So come prepared with either the ability to use Twitter, or paper and a pen.

Freeeeeeeeee!
Wednesday, July 14th
7pm @ The Skellig, Waltham

Directions

Welcome to the New Dejobaan Games Website!

// June 1st, 2010 // No Comments » // Uncategorized

Ichiro is working on the website now. Sheesh.